Gamification means using games and game mechanics in a non-gaming context - for example, in education or in the workplace.
The basic idea is to transform monotonous or "boring" activities to make them feel like games, increasing people's motivation to do them. First used in advertising and entertainment, the application now extends to areas such as fitness and health, ecology, school and education.
A game designer in Berlin wants to "gamify" our real lives. Christoph Brosius and his team use their perspective as game designers to make products and experiences more fun and easy to use, which they refer to as "gamification." And Christoph even goes so far as to gamify his personal life.