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Suzanna has to guard the secrets and solve the card puzzle to save Poland from a catastrophe. There's a secret chamber in an ancient castle -- but what will she discover there?
A mysterious woman gives Suzanna a spade-shaped key on the bus. She leaves without explaining. Then a remote-controlled truck crashes into the bus. Can Suzanna deal with the danger on her mission?
Suzanna's new friend Piotr directs her to a violinist playing in the street. He tells her to beware of anyone wearing green. Then she is attacked by young thugs, but none of them are wearing green. Is danger everywhere?
Suzanna loses her ally Piotr in an attack but she runs into Paweł, the violinist in the street. She asks him for help and follows him, but is this the right card to play?
Suzanna discovers the secret chamber in Wawel Castle where there are four doors. The player tells her to be careful to go through the right one. But how will she make the right choice?
Suzanna places her spade-shaped key in the fireplace and a heart-shaped door opens. Paweł says he can't go through with her but gives her some clothes and skates for her journey. What a chilling adventure!
Suzanna arrives in the Mazury region and immediately encounters danger. She escapes after the player sacrifices cards to buy a magic tool. But what is she doing skiing around? She's supposed to be saving Poland!
After dodging the green submarine, Suzanna reaches a village. No sooner has she emerged from a shop than she encounters more danger. Will she get any inspiration from taking refuge in a church?
Suzanna asks a woman in the church for the priest but she directs her to an organist who seems to be stalling. When Suzanna notices he's wearing green, she fears it could be time for last rites.
Suzanna discovers the key of hearts and escapes just as a gang of Men in Green Hoods burst into the church. She steps up another level where she'll have a magic wand and a teletransportation tool.
Suzanna passes through the door with the suit of clubs over it and finds herself at the circus. There a new ally tells her she has to put on a disguise to complete her mission. But who is she hiding from?
Midway through a circus trick, the player senses danger and suddenly Suzanna is transported away to a post office. A letter there for her tells her she'll find the key of clubs at the circus. Can she collect the prize?
Suzanna is trying to reach the acrobat's tent when she is tricked into a panther's cage by Beata who forces her to reveal her mission. Beata leaves Suzanna in the cage to go and get the captain. Is he as dangerous?
Suzanna is given a trapeze artist's costume by a policeman who warns her about Radek. Suzanna sees the key of clubs in the circus tent and as she reaches out to get it, the captain gives the order to cut her rope.
Suzanna goes back to Wawel Castle with the key of clubs and places it in the fireplace. As another door opens, she moves up to level four. Will they be enough to help her complete her mission?
Suzanna passes through the door and emerges by the sea. She meets Michał who offers her a lift, despite the player's suspicions. As soon as she rents a room, there's the sound of a helicopter. Is Michał to be trusted?
While Suzanna and Michał are dining, the player notices something green in Michał's bag. He's supposed to take it to a boat called the Karo. The bag explodes and Suzanna realizes that the Karo might be just as dangerous.
Suzanna goes to the docks with Michał to find the Karo. She tells him she's looking for a key of diamonds. Almost smashed up by a remote-controlled car during their journey, will they fare any better on board the boat?
Suzanna goes to the railway station with Michał in her hunt for the key of diamonds. While booking into a hotel room, the receptionist gives Suzanna a big hint as to the whereabouts of the key. But is it really a trap?
Suzanna and Michał flee the hotel and go to the lighthouse where Suzanna finds the key of diamonds. With time running out to save Poland, Suzanna seems more concerned about Michał. What happened to him?
With all four card keys Suzanna moves onto the next level. Men in Green corner her at Wawel Castle and take her to meet the RATAVA boss who wants the code from her. Does Suzanna have any tricks left?
Suzanna has a sword fight with the captain of the RATAVA outfit and escapes with Paweł. She gets a clue about the code at Knight's Mountain and uses her last teletransportation tool to pursue it. But will it be worth it?
Suzanna follows up the clue about Knight's Mountain but arrives too late to get the code. A university professor tells her she must change the order of the cards, otherwise the past will be altered. But how?
Suzanna changes the order of the cards and a secret door opens. A computer in the room is on the verge of changing the past. Suzanna phones the professor for any last minute suggestions. But can he help?
Suzanna phones the professor, thinking he is her last chance. He tells her she'll have to find the answers herself. The player feels help can come from the Wawel Castle heads. Has the player lost his head too?
The player remains adamant that the the sculpted heads at Wawel Castle are crucial. And he's right. They provide the computer destruct code. But has Suzanna's scepticism jeopardised the mission?
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